GoldenEye’s famous “Gong” sound may be missing from the Switch Online version

Photo: Damien McFerran/Nintendo Live

to update [Thu 26th Jan, 2023 21:05 GMT]: Digital Foundry John Linnemann stressed that while he “doesn’t know” the exact details, as expected elsewhere, this may be due to simulation issues.

“The N64 doesn’t have an actual sound chip, so everything is done in software… so I’m assuming that the emulator simply isn’t emulating the sound chip properly. Older versions of N64 emulators had this problem in the past.”

So, as many have suspected, this appears to be a possible emulated issue. Again, we’d like to stress that at the time of writing this, the sound effect is only missing in the video and we won’t know if the iconic soundtrack is missing from the Switch version until it drops on NSO tomorrow.

Former composer Nadir Graeme Norgit also noted the missing vocals in the passage on Twittersaying “I hope this isn’t the final version” while tagging Kirkhope.


The original article [Thu 26th Jan, 2023 18:15 GMT]: Yesterday, Nintendo decided to drop a bomb on us and announce it golden eyes 007 Finally, coming to Nintendo Switch Online + Expansion Pack subscribers on Friday, January 27th. What a treat! We’ve been waiting for this news ever since Nintendo revealed it would finally be coming to the service.

Just two hours after the announcement, Nintendo shared what just might be one of the most iconic pieces of music from the game – Q Watch music by legendary rare composer Grant Kirkhope. That’s still the absolute rules, but when we listened, we (and users on Reset) I noticed something was missing…

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Did you notice that? Gong noise? It’s not there! *gasp* in case you’re not familiar with the music, This is what it should look like.

Well, we haven’t got our hands on the game yet, so we can’t verify if it’s missing in the NSO version or if it’s missing in this trailer. However, we worry about missing out on what may have been one of the defining sound effects of many of our childhoods.

Many suspect that if it is missing in the full game, it may be an emulator issue. Previous NSO versions such as Zelda: Ocarina of Time And paper mario They encountered issues unique to their NSO emulated versions such as missing fog or menus running too fast. Nintendo has been good at correcting these issues, if that’s the case he Currently, we hope that they can also fix this.

The “gong” sound isn’t just an iconic part of GoldenEye 007 on the N64 — it’s a big part of the movie’s soundtrack too and something of French composer Eric Serra’s trademark. Serra composed the score for the 1995 Bond movie, but you can also hear Luc Besson’s famous sound effect. Leon Professional in tracks likegame over‘ And ‘What happens there?“.

A few years ago, Grant Kirkhope shared how he was able to recreate what he calls a “sonar” sound after years of asking, and @tweet Fellow composer Robin Beanland offered to explain his upbringing:

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We hope this was just a minor stumble on a pre-release clip Nintendo shared, but we’ll find out soon. We also don’t know if the same problem will be present in the Xbox version, which is also released tomorrow, but we will keep a file. Eye Only in the case of the ear.

Did you notice the loss of sound effects? Do you think it will be in the NSO version when it comes out tomorrow? Let us know!

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