We need to talk about the new Starfield + Choice, no spoilers

Well, I’ve had enough. In all of our reviews, we had to dance about what Starfield does with New Game+, even though it is Really really important. Problem is, this has led to a lot of conflicting advice from reviewers and creators who have already done so about whether or not they should rush through the main quest and get to it as quickly as possible, which many people are saying. But I’d do the opposite, and “maximize” your first playthrough before even thinking about it.

Why? What is happening here? We have to talk about it, but I’m going to do it somehow which avoids any story spoilers, despite how closely it relates to the NG+ story. All I will say is that NG+ is explained in part by the story, but the logistics of what that means is more complex. And I have to say, despite my general love for Starfield, I don’t like the way this has been handled. If you really want to know nothing Regarding NG+, even in theory, don’t read this, but I won’t spoil the actual ending of the game.

So, the first order of business is what you keep and what you lose.

keep:

  • your level
  • your skills
  • your capabilities

lose:

  • All weapons and armor
  • All materials and credits
  • All bases and ships, assigned or otherwise
  • All your exploration % on planets
  • All mission lines have been reset

This is a big sacrifice, so why would you do it at all? As the creators point out, there are some rewards you get in NG+. Without going into details, you get two “components”. I won’t say what these items are, but they are cool, admittedly. However, they will not be useful during this period. You also get some new dialogue options which will sometimes help skip checks or mission steps at times. Most of the time they do nothing. There is also something else that is fairly minor, but very difficult to list here.

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However, while the above is accurate, I don’t think it’s worth rushing through your first playthrough to get there. Why? many reasons.

First, if you are in a hurry Just The main task is to reach the end, you will not encounter any of the faction results or side missions in the game, which are many. So if you start NG+, a place where you can, like a new save file, make different choices, you’ll have it There is no frame of reference What a different option for anything but the main quest itself.

Secondly, skipping all the side content and exploring and just going through the main mission… is a very poor way to play Starfield. It sucks to hold yourself back by resisting the urge to explore or to do much of what you’ll find in the world on the advice of “Trust me bro, NG+ is worth it”. In my opinion, no, it is not. Not if it involves rushing into campaign.

My advice is to “maximize” the game as much as you can, then once it starts to dry you can probably play it again with NG+. Which I did after the 80 hour or so, as at about 50 an act I did NG+, and I didn’t enjoy the fact that all my stuff was wiped, plus a huge list of to-dos I had to do later. So while I “watched” the first few hours of NG+ and the changes it brought, I eventually went back to my old pre-NG+ save. You can see the “items” you get and some early dialogue options by doing this, but I’ll keep a save on your old game and you can come back to it if you like. You are given a clear choice as to whether or not to use NG+ at the end of the game, and if you say no, you can always come back to it later.

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I don’t like any of this.

To me, story-driven or not, the concept of NG+ in a game about large-scale exploration, finding hundreds of secrets, exploring hundreds of planets, doesn’t mix with a system that resets all your progress with minimal changes in a new game. the way of playing. Yes, I understand that people do a lot of playthroughs of Bethesda games, but when you do, you’re not doing it Delete your old character save file, which is basically what happens here, and it only continues with your level. I think NG+ makes sense in more straightforward single-player games, but here, in a sprawling Bethesda RPG where they want you to explore and build neat stuff and save enough to buy huge ships or luxury apartments, that kind of reset built into the story sucks.

complication everyone From this I’ve heard that at some point in the NG+ process, because yeah, you’re supposed to do this so many times, there might actually be something going on He is More significant from a story/playstyle perspective than I’ve seen him hit NG+2 thus far. However, I have no idea how many NG+s it will take, not even if it’s a foolproof thing, or random chance. And here at NG+2, I don’t know how many times I can do this loop in pursuit of this unknown thing. Now, I just want to settle down and go full game 100% in a way I didn’t in my first two games, one long, one scrambled to see if anything new would change in NG+2 (so far, it didn’t) ‘no change from NG +1 if only slightly).

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I don’t think that’s a good system, nor something the story should have been based on. I love almost everything about this game, but this was one of the major decisions that I don’t agree with very much.

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