Meta’s chief virtual reality advisory officer leaves the company, telling the company to ‘make better decisions’ and ‘care’

Meta VR’s chief advisory officer, John Carmack, is leaving the company after “a decade of experience in virtual reality,” accusing the company of “self-sabotage.”

On an internal note he sees it Business interestedCarmack criticized the company’s “efficiency”, adding that despite Quest 2 being “almost exactly [he] Wanting to see “through his mobile hardware, indoor-outdoor tracking, PC-optional streaming, and 4K(ish) software”, he was “insulted” to see a “5 percent GPU usage figure in production”.

Pico 4 Virtual Reality Headset – First Impressions Review & Quest 2 Comparison – Ian’s Corner for Virtual Reality.

“We have an enormous amount of people and resources, but we’re constantly sabotaging ourselves and wasting efforts,” Carmack — who co-created the Doom and Quake franchises — said in the leaked memo. “There is no way to get rid of this; I think our organization works half as effectively as it makes me happy.

“It’s been a struggle for me. I have a voice on the highest levels here, so I feel like I should be able to move things along, but I’m clearly not convincing enough. A big part of the things I complain about end up turning my way a year later or Two years and accumulating evidence, but I’ve never been able to kill the stupid things before they cause harm, or set a direction and a team actually stick to it. I think my influence on the sidelines has been positive, but it’s never been a major driver.”

He ended by saying he was “tired of fighting” but told the team to “make better decisions and fill in.” [their] Products of interest.

“Virtual reality can bring value to most people in the world, and no company is better positioned to do so than Meta,” he concluded. “It may indeed be possible to get there by going forward with current practices, but there is a lot of room for improvement.”

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